trò chơi Cannon Siege miễn phí
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1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class Boundary : MonoBehaviour {
6
7 // Use this for initialization
8 void Start () {
9
10 }
11
12 // Update is called once per frame
13 void Update () {
14
15 }
16
17 void OnTriggerExit2D(Collider2D collider){
18 if (collider.CompareTag ("Player Bullet") || collider.CompareTag ("Object") || collider.CompareTag ("Enemy")) {
19 Destroy (collider.gameObject);
20 }
21 }
22 }
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class Boundary : MonoBehaviour {
6
7 // Use this for initialization
8 void Start () {
9
10 }
11
12 // Update is called once per frame
13 void Update () {
14
15 }
16
17 void OnTriggerExit2D(Collider2D collider){
18 if (collider.CompareTag ("Player Bullet") || collider.CompareTag ("Object") || collider.CompareTag ("Enemy")) {
19 Destroy (collider.gameObject);
20 }
21 }
22 }
Use this for initialization
Update is called once per frame